Connection lifecycle
A realtime model uses one persistent provider connection. Your backend owns that session and the media bridge to the user (see Connecting a frontend); a reconnect policy can recover dropped connections and provider session limits without changing the application event loop.
stateDiagram-v2
[*] --> Connecting: session() opens
Connecting --> Listening: handshake complete
Listening --> UserTurn: speech detected /<br>audio committed
UserTurn --> ModelResponse: turn detection /<br>create_response()
ModelResponse --> ToolCalls: model calls a tool
ToolCalls --> ModelResponse: result returned
ModelResponse --> Listening: turn complete
Listening --> Reconnecting: connection drops
ModelResponse --> Reconnecting: connection drops
Reconnecting --> Listening: redial succeeds
Reconnecting --> [*]: attempts exhausted
Listening --> [*]: close()
Opening the session performs the provider handshake, after which the session listens for input.
Turn detection (or manual push-to-talk control) moves a user
turn into a model response, which may loop through tool calls before
RealtimeTurnCompleteEvent marks the
turn boundary and the session listens again. A dropped connection
enters the reconnect loop below — emitting
RealtimeSessionReconnectEvent on recovery —
until close() (or leaving the async with block)
ends the session, including from a tool that hangs up.
The connection is opened when the session() context is entered, and the shared
handshake_timeout setting (default 30 seconds) bounds how long the session waits for the
provider handshake: each handshake event on OpenAI, Azure OpenAI, and xAI, and the whole session
setup on Gemini. A handshake that times out raises
RealtimeError; a rejected WebSocket upgrade raises
ModelHTTPError (see Errors).
Set the reconnect shared setting to a
ReconnectPolicy to redial with exponential backoff,
reapply configuration, and emit
RealtimeSessionReconnectEvent. Like any
realtime model setting, it can be a default on the model or passed for one session:
from pydantic_ai import Agent
agent = Agent()
realtime = agent.realtime(
'openai:gpt-realtime',
model_settings={'reconnect': {'max_attempts': 5}},
)
max_attempts bounds retries for one drop. max_reconnects bounds recoveries across the entire
session, preventing an endpoint that repeatedly accepts and closes connections from redialing
forever.
While the policy is replacing a dropped connection, an audio chunk sent with
send_audio() is dropped instead of raising, so
a microphone capture task survives the reconnect (live audio is no use once late). Other sends made
during the reconnect still raise RealtimeError. A reconnect
in the middle of an utterance commits only the audio sent after it, so with push-to-talk, prompt the
user to repeat themselves on
RealtimeSessionReconnectEvent.
Without a policy, an unexpected provider close raises
RealtimeError from the session iterator.
On a WebRTC sideband the same policy applies to an
unexpected drop (except on GPT-Live, whose sideband is not reconnected), but a clean close is treated as the browser hanging up: the sideband is a control
channel, so a normal close ends iteration without a session error or reconnect attempt even when a
reconnect policy is set. The close frame alone can’t distinguish a hangup from a
WebSocket-terminating proxy closing the sideband cleanly mid-call (a restart or graceful rotation),
which would end the agent side while the browser keeps talking to the provider — drain such
connections at the infrastructure layer rather than relying on the reconnect policy to cover them.
On OpenAI, Azure OpenAI, and xAI, Pydantic AI replays local message history into the new session.
Prior transcript turns survive; in-flight audio does not. GPT-Live does the same by default, or forks a
session stored with openai_live_store=True, so the new session has the whole conversation on OpenAI’s
side.
Replay sends text, not audio, so a spoken user turn with no transcript (input transcription is off,
or its transcript never arrived) replays as the text [The user spoke; no transcript is available.].
The new session then sees that the user said something before each answer, rather than an answer
out of nowhere. The marker is only sent to the provider: the session’s
message history keeps the turn as the SpeechPart
it was.
Gemini uses native in-process session resumption, enabled automatically when a reconnect
policy is present (an explicit google_enable_session_resumption=False alongside a policy raises
UserError instead of silently losing the conversation); see
the Gemini resumption settings. Its handles live only in memory
and cannot be persisted for another process.
RealtimeSessionReconnectEvent.state_restored
reports whether the reconnect carried the conversation through without cutting a turn off.
How a reply the drop caught in flight is handled depends on the mechanism. Gemini reports
True once the server has issued a resumption handle (shortly after connect; a drop before that
reports False and cancels running tools) but closes the cut reply as an interrupted response
(keeping any partial transcript in history) before the
RealtimeSessionReconnectEvent and stays
quiet until the next input. Gemini issues no handle while a tool call is running, so a resumed
session never has a call still running at the drop, and never answers its result. Such a call is
cancelled with an interrupted return, like a call Gemini cancels itself, the resumed session is told
the call was interrupted, and state_restored is False. Gemini 2.5 also withholds handles while it
works on a turn, so a typed turn not yet followed by a handle after its reply is missing from the
resumed session too: the turn stays in history, state_restored is False, and you can send it again.
When its reply hadn’t started and no spoken reply was in progress,
wait_for_reply() also stops waiting for it.
A turn typed while the model was answering speech can’t be told apart from that spoken reply, so
wait_for_reply() may keep waiting for it, and the reconnect may report state_restored=True.
Local replay (OpenAI, Azure OpenAI, xAI) restores only the finalized turns, so a reply in flight when the
socket dropped cannot continue. The session settles it before emitting the event — the partial reply
becomes an interrupted response, running tool calls get cancelled returns, and the turn ends so queued
messages waiting for the boundary still flush — and state_restored is False to say the turn was
cut off. An answer that was solicited but had not started streaming is instead re-requested on the new
connection, and a drop with nothing in flight restores the whole call as-is; both lose no output, so
state_restored stays True.
Providers cap individual connection duration. A reconnect policy is also how an application survives those limits. Exact limits and provider behavior can change, so provider pages are canonical:
- OpenAI session behavior
- Azure OpenAI session behavior
- Gemini session resumption
- xAI session behavior
Gemini sends GoAway shortly before its cap but Pydantic AI currently reconnects only after the
connection drops, so a long call can briefly drop mid-turn.
Leaving the async with block closes the session. To hang up from elsewhere — a watchdog, a stop
button, or a tool — await
close() from any task. The teardown runs to
completion even if that task is cancelled while it waits, and both a concurrent close() and the
async with exit wait for the same teardown, so the session is fully closed by the time the block
is left. While the session is being iterated the loop ends, leaving the async with block does not
raise, and session.result is settled. On a
WebRTC sideband, close() only detaches from the
browser’s call; hang_up() ends it.
For external policy such as an idle timeout or maximum call duration, run a watchdog task that calls
close():
import asyncio
from pydantic_ai import Agent
from pydantic_ai.realtime import RealtimeSession
agent = Agent(instructions='You are a helpful voice assistant.')
async def close_after(session: RealtimeSession, seconds: float) -> None:
await asyncio.sleep(seconds)
await session.close()
async def main():
async with agent.realtime('openai:gpt-realtime').session() as session:
watchdog = asyncio.create_task(close_after(session, 300))
try:
async for event in session:
... # handle events as usual; the loop ends when the watchdog closes the session
finally:
watchdog.cancel()
For an idle rather than absolute timeout, reset the watchdog on
RealtimeInputSpeechStartEvent and
RealtimeInputSpeechEndEvent, which providers
whose profile declares
emits_input_speech_events
send. Where that flag is unset, as on Gemini, reset the watchdog from your own input path as
well — whenever you send audio that is not silence — plus assistant
PartDeltaEvent activity and
RealtimeTurnCompleteEvent; resetting on output
alone would hang up on a person mid-sentence. With input transcription enabled, user parts from
stream_transcripts() work too.
Realtime sessions use the standard Pydantic AI exception hierarchy:
| Exception | Raised when |
|---|---|
UserError | The application requests an unsupported operation, passes incompatible settings, lacks credentials, or misuses the session. |
ModelHTTPError | The provider rejects the WebSocket upgrade with an HTTP status. A provider that accepts the upgrade and then closes the socket during the handshake (Gemini’s 1007 for a rejected config, for example) raises RealtimeError instead, since a WebSocket close code isn’t an HTTP status. |
RealtimeError | The connection fails, times out, closes unexpectedly, returns an invalid frame, or exhausts reconnect attempts. |
UsageLimitExceeded | A configured usage limit is exceeded. |
RealtimeError subclasses
ModelAPIError, so except ModelAPIError covers HTTP and
non-HTTP provider failures together.
Recoverable failures arrive as events: RealtimeSessionErrorEvent
for provider operations and
RealtimeInputTranscriptionErrorEvent for one failed
user transcription. The session remains usable after either event.
A RealtimeSessionErrorEvent can be the provider refusing something you sent: OpenAI Realtime refuses
a text longer than 256,000 characters, for example. When the error identifies the refused input, as
OpenAI-protocol providers do by echoing the client event’s id for a malformed or oversized one, the
session takes back what the send assumed, the way it does when the send itself raises: refused content
is removed from history, and a refused request for a response stops
wait_for_reply() waiting for it. An error
that doesn’t identify an input changes neither, because the reply can still come: on OpenAI and xAI,
a request for a response sent after a refused item is still answered.
Failures surface from the responsible call where possible; a failed send_audio() raises there.
Receive-loop and tool failures are raised from async for while the event stream is being
iterated. Otherwise the audio and transcript views end, and the failure is raised when the async with block exits (from close()). If the receive side
has already failed, the next outbound session method raises that failure instead; it is delivered
only once.
For symptom-first debugging, see Troubleshooting.